#version 440 core
layout(binding = 0, std140) uniform ubo_block {
float unused_uniform;
float shared_uniform;
float vsonly_uniform;
float fsonly_uniform;
} ubo;
in float vertout;
out float fragout;
void main()
{
fragout = vertout;
fragout += ubo.shared_uniform;
fragout += ubo.fsonly_uniform;
}
